Blunderbuss: Reanimated
BLUNDERBUSS: REANIMATED!
A short action roguelike with bullet hell and light deck-building elements . (re)Made in Love2d, solo, in 11 days for Project Revival Jam 2.
Features:
- An even more sleepless night!
- 15 or so unique (and upgradable!) projectiles to stuff in your blunderbuss!
- 4 enemies! (Including an even cuter crow)
- 3 bosses!
- Lil' itty bitty chick friends
Post-Jam patch:
- You can skip the tutorial and quick restart from the menu
- Added omelet perk
- Added boss perks
- Made floors longer
- Other balance changed, and some bug fixes probably! I walked away from this for a week and forgot exactly what I updated lmao
This is a remake of a game I worked on with a team for Brackey's Game jam 2021.2, as the lead sprite artist. (You can play it here!) I always liked the idea, and it's very October-y, so I thought it would be an excellent project to remake for this jam.
I think the difficulty is a little off; too much variance in the wrong places. But it's fun when the randomness works out in your favor! And it's not as much of a deck-builder as I wanted, there's no synergy, nothing to encourage 'building'. The passives are just pretty standard, I wanted to make extra-interesting-game-changing perks you pick after boss fights (a la Slay The Spire) but I ran out of steam.
Overall a good jam! Learned a lot, had some fun ideas, drew some fun monsters. I'm satisfied.
Status | Released |
Platforms | HTML5 |
Author | Inkspinner |
Genre | Action |
Comments
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Charming graphics! Addictive gameplay loop. The saw was satisfying to use. The randomness of the weapons and upgrades was fun but kind of frustrating (especially when you only get chippers). I stopped playing because I went to the next level and it just sent me to the title screen.