DIMWOOD IS COMING TO STEAM!

 WISHLIST IT NOW!

https://store.steampowered.com/app/3590770/Dimwood/

This page features the original game jam version of Dimwood, with all it's quirks and rough edges. Look out for the Demo, and play the full release when it comes out on Steam!

A minimalist roguelike deck builder where the light level changes the effects of your cards, and you can upgrade and build on the cards you find. Made in a week for 1-bit jam, with the theme "Light and dark."

Featuring:

  • Over 100 cards, made with combinations of 16 different modular effects!
  • 17 unique enemies and an intimidating boss!
  • A dozen unique game altering artifacts do discover!
  • 12 interesting events to explore!
  • Jennifer!

Updated 9 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.9 out of 5 stars
(8 total ratings)
AuthorsInkspinner, rutbny
GenreCard Game
Made withLÖVE
Tags1-bit, Deck Building, Roguelike, Roguelite
Average sessionAbout a half-hour
AccessibilityColor-blind friendly, High-contrast, Interactive tutorial

Download

Download
dimwood.zip 9.2 MB

Development log

Comments

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(1 edit) (+1)

This game is super fun. I really enjoyed the both the super clever game mechanics and the deckbuilding system. The abundance of deck thining makes ending up on five/six cards in this game fairly easy but that just makes me love it even  more. The only downside with it is that there is not enough room for event/cards other than your starting deck in an optimised (e.g. thin-to-win) playthrough. Anyway, I just love how complex gameplay emerges from only a couple of simple mechanics

(+2)

I really enjoyed this game, from its concept and mechanics to its beautiful retro graphics. Only very few games leave me wanting to do a 2nd or 3rd playthrough, even less without some added bonus like a New game+.

1st time I always went for +2 HP as I didn't know scrapped cards gave you one of its pip at random. I struggled a bit when enemies started having 30 HP but it was still manageable. 2nd time was easier and still lots of fun, getting the hang of it feels rewarding. I have yet to try some strategies.

I found some concepts of the tutorial slightly confusing at first, but the game is intuitive enough to let you figure things out eventually.

Looking forward to a full release!

(1 edit) (+2)

Link; Hiya. Wanted to let you know your game was praised here by Snow_Cat last year. I hope to discover that your game lives up to the hype, and it helps motivate you for future projects! 

(1 edit) (+1)

Thanks! We like the project a lot, we've been working on a full release actually. Can I get that link again? The hyperlink doesn't work and I'm curious :)

(+1)

Despite the name, the thread “Hard Enough” is SFW. https://forums.sufficientvelocity.com/threads/hard-enough-pokemon-si.102511/post-29550866 ; page 127. 

(+3)

Endless mode when!?

(+2)

I find it difficult to tell what light level it is by the thing on the side.  Other than that, I am really enjoying the game!  Very cool

(+1)

ay that's pretty cool

(+2)

nice game

(+3)

Hey there! I just wrote about your game on my blog while I was covering the 1-bit Jam. It took me a bit to get a hang of the mechanics, but once I got into a groove, I couldn't stop playing.  I love games like this and it's crazy that you made it in such a short time. Cheers! 

Here's the post

(+1)

Oh hell yeah, I'm in a blog! Thanks you for the kind words! We loved making this game, and we plan to do more with it

(+2)

This is super cool

(+3)

I really hope this gets expanded on and made into a larger game!