The web build drops frames in some rooms, and when you change windows or tabs the music that plays after you take the core might stop playing. The windows build below doesn't have these problems though!

Controls :

  • [P / ESC / TAB] - pause, controls
  • [A / D] - walk
  • [SPACE] - jump
  • hold [SHIFT / LMB] - carry core
  • release [SHIFT / LMB] - throw core
  • [WASD] - aim core in all 8 directions (remember you can throw down and up diagonally!)


A small puzzle platformer where you make your way out of an abandoned space station, along with it's backup power core.  Without the power core, the elevator can't take you back up. Luckily, these kind of mobile power supplies are 'built' in a way to help you 'scale' the elevator shaft :)

Made in 4 days for GMTK jam 2024, with the theme 'built to scale'.

The post jam version below fixes a few minor bugs, and adds controller support. (Make sure your controller is connected before you open the game!)


The web build can lag because I literally forgot to flick the 'optimize' boolean in the function where I generate the collision map for dynamic lighting smh

Download

Download
000.zip 28 MB
Download
000 (Post Jam Patch).zip 28 MB

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